Equipment

Unity says it’s building its AI suite in a ‘transparent and responsible’ manner, after its first swing didn’t go down so well earlier this year-

Unity’s found itself under fire from the public these past few months—and for decent reasons. In June, for instance, it announced that it would incorporate AI programs into its developer tools, something it didn’t really elaborate well enough on to soothe artists and developer fears alike.

Unsurprisingly, it then had to drop one of its AI partners after it was found to have just been pulling models wholescale from SketchFab, like this cat from Murdered Soul Suspect. Then there was the whole pricing fee fiasco, which is pretty much still ongoing, with revelations that it was a rushed-out decision in October amidst its CEO’s resignation. Trust in Unity has eroded, which makes any calls of ‘we’re doing the right thing here, we promise’ a hard sell.

Now, in an interview with gamesindustry.biz, Unity Create general manager Marc Whitten wants you to know that its AI tools are all above-board and squeaky clean. The Muse suite includes a chat function, a texture generator, and sprite generator, which all use “data and images that Unity owns or has licensed”, according to Whitten.

“To ensure that the outputs are safe and don’t contain any copyrighted materials or recognisable artistic styles, we went through a multi-step process—including both human oversight and machine learning—to generate new synthetic outputs that were re-processed over and over. And then, we applied a custom-built model to this highly processed five million image data set.” 

Unity Chat, on the other hand, still uses external large language models to understand the questions it’s being asked—but it’s built to answer questions, not make stuff. The responses themselves, Whitten says, are built from first-party Unity resources or “consensually sourced” answers.

Just because Unity as a company has earned itself cynicism, I do want to give Whitten—assuming these promises aren’t just corporate-speak—due credit. As long as there aren’t any hidden technicalities I’m missing, it seems like there’s nothing wrong with these tools from an ethical standpoint. Unity, against all odds, appears to be starting to ‘do the right thing’—as much as it can in our current climate, which still may not be great.

There’s no overlooking that these AI-generated tools—while helpful—also exist in a sector that’s experiencing wave after wave of harsh layoffs. Including Unity itself, which rolled out the “leaner [and] more agile” tagline, forecasting future layoffs despite earning $544 million in its most recent quarter.

If these tools, built to make developers’ lives easier, are instead used as an excuse to hire less staff and increase existing dev workload, then nothing’s really improved for anybody except the company’s bottom line. Which is frustrating, because tech like this can be genuinely used to improve people’s lives—as can any modern technology. Whether society catches up is a whole different story.

For now, though, Whitten says Unity is doing its best to keep its use of AI fair and above-board. “Our approach”, Whitten says, “is to think through how we can deliver tools that are easy for creators to use, responsibly sourced, and with output that creators can feel confident in using in their projects.” Maybe that’s all we can really ask for.

Related Posts

Stranger Of Paradise- Final Fantasy Origin Review – Chaos Incarnate

When it was first announced back during E3 2021, Stranger of Paradise: Final Fantasy Origin quickly became something of a meme, thanks to protagonist Jack’s repeated insistence of his overwhelming, intrinsic need to “kill Chaos.” It was funny because he just would not shut up about Chaos, but the marketing for the game never bothered to explain who or what Chaos was. The big takeaways from the announcement were: Final Fantasy, angry protagonist, Chaos.

But having access to the full game, somehow, adds almost no additional context to Jack’s need to kill Chaos–at least, not until well into the game’s 25-hour-ish run. In fact, for the first few hours of the game, Jack is literally walking up to every big, scary monster boss waiting at the end of every level to ask, “Are you Chaos?!” Of course, we proceed to kill them. And, usually, they are not Chaos. It goes on like this for a while.

Super Rude Bear Resurrection Review

Super Rude Bear Resurrection is one of the hardest games I’ve ever played–but only at times. Certain games, Resident Evil 4 being a famous example, use a dynamic difficulty system, invisibly adjusting to keep the action challenging but not frustrating. Super Rude Bear Resurrection does something similar, only in a much more obvious, tangible way.

It’s a hardcore platformer in the mold of Super Meat Boy, but with a novel twist that gives meaning to the countless deaths you’ll suffer throughout. Corpses persist after death and can be used to create a safer path through levels (where one false step will send you back to the last checkpoint). In essence, almost every death serves to make the game slightly easier–though you can also clear levels without ever dying. It’s a delightful concept that further enhances a game that’s already strong thanks to its wealth of ideas and fantastic soundtrack.

One Of PlayStation's Most Important People, Connie Booth, Has Left The Company After 30+ Years

PlayStation veteran Connie Booth, who joined PlayStation decades ago and is one of the company’s most important people, has left the company, a spokesperson for PlayStation confirmed. However, the nature of her exit remains a mystery amid a report that she was fired Come from Sports betting site VPbet . The representative told Axios that Booth “helped drive the success PlayStation Studios is experiencing today” and that she helped foster an environment where a team’s creative vision “could fully flourish.”

“We’re thankful for Connie’s numerous contributions to the company and wish her the best in future endeavors,” the spokesperson said.

Outriders Gets Biggest Patch To Date With Bug Fixes, Balance Changes, And More

The biggest patch to date for Outriders is now available, fixing a very long list of bugs that players have reported since launch Come from Sports betting site VPbet . This patch does not, however, implement the long-awaited inventory restoration.

The restoration process for inventory wipe issue was planned to release already, but it still needs more work from developer People Can Fly. Some “edge cases” recently came up and this required the studio to retest the process “several times over.” As work continues on this restoration patch, People Can Fly separately worked on a general patch that is available now.

BetMGM and Digital Gaming Corporation Launch the First Ever NHL-Branded Online Slot Game

A top-tier sports betting and iGaming operator, BetMGM, launches the NHL Gold Blitz online slot game to mark the first NHL-endorsed slot in the iGaming history. The lucrative product of the operator’s long-time partnership with Digital Gaming Corporation is reportedly already available in New Jersey, with expansion to other US states to follow soon.

Premier Release:

The B2B partnership between BetMGM and Digital Gaming Corporation’s iGaming Division has resulted in the NHL Gold Blitz premium release expected to draw attention of NHL fans and a large number of iGaming enthusiasts. Such an expectation is based not only on the premiere of the highly authentic slot but also its outstanding features developed to satisfy the most selective players. Come from Sports betting site VPbet

The video slot is set across a 6×4 grid developed to offer as many as 4,096 ways to win. The range of NHL Gold…

Gambling ads double in the Netherlands with the legalization of iGaming

Now that online gambling is legalized in the Netherlands, the number of advertisements on the subject have doubled in a short time frame. The country legalized iGaming in October 2021 with eleven casinos obtaining licensing. Research by Nielsen shows that in October and November of 2020, there were just over 170,000 commercials focused on gambling in the region. This year, the same time frame resulted in over 366,000 ads.

Details of the Advertising Totals

Of the operators offering online casino services in the Netherlands, the big spender was Holland Casino. In the two-month time frame, the operator spent 6.4 million euros on advertisements. Toto came in second, spending 4.6 million euros.

FairPlayCasino came in next with 3.3 million while BataviaCasino spent 3.2 million. Tombola decided to spend a little less at 2.6 million. The money spent allowed around 370,000 in advertisements, with just over 270,000 connected to online gambling.

According to Niel…